/***************************************************************************
 *   Copyright (C) 2008 by Chris Vickery   *
 *   chrisinajar@gmail.com   *
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 *                                                                         *
 *   This program is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
 *   GNU General Public License for more details.                          *
 *                                                                         *
 *   You should have received a copy of the GNU General Public License     *
 *   along with this program; if not, write to the                         *
 *   Free Software Foundation, Inc.,                                       *
 *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
 ***************************************************************************/
#ifndef MAINAPPLICATION_H
#define MAINAPPLICATION_H

#include <QObject>
#include <QTime>
#include <OgreFrameListener.h>
#include "graphicalobject.h"

namespace Ogre
{
class Root;
class RenderWindow;
class SceneManager;
class Camera;
};

/**
	@author Chris Vickery <chris@devserver>
*/
class MainApplication : public QObject, public Ogre::FrameListener
{
	Q_OBJECT
public:
	MainApplication(QObject *parent = 0);
	~MainApplication();

signals:
	void started();
	virtual bool frameStarted(const Ogre::FrameEvent &evt);
	virtual bool frameRenderingQueued(const Ogre::FrameEvent &evt);
	virtual bool frameEnded(const Ogre::FrameEvent &evt);
protected slots:
	void iterate();
	void showFps();
protected:
	Ogre::Root *ogre;
	Ogre::RenderWindow *window;
	Ogre::SceneManager *sceneMgr;
	Ogre::Camera *camera;
	QTime timer;
	int fpsCounter;
	GraphicalObject* spaceShip;

};

#endif
